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[Fix/Test]Tuningware Explosion FTK

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TheWiseman
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PostSubject: [Fix/Test]Tuningware Explosion FTK   Sat Jan 02, 2010 10:42 pm

I found this deck at Yugioh TCG Player and am a little skeptical. I don't have enough time for the next couple of days to do a thorough test and was wondering if anybody is interested in testing it for me and posting any fixes here. It cannot be played on KCVDS because not all the cards are usable.

My version is posted below. It also can't be played on KCVDS

Count: 40

Monsters: 9
3 Destiny Hero - Diamond Dude
3 Junk Synchron
3 Tuningware

Spells: 28
2 Allure of Darkness
1 Card Destruction
3 De-Synchro
3 Destiny Draw
2 Foolish Burial
3 Hand Destruction
3 Machine Duplication
3 Magical Mallet
2 Magical Stone Excavation
1 Spell Reproduction
2 The Warrior Returning Alive
3 Upstart Goblin

Traps: 3
3 Magical Explosion

Extra Deck:
2 Armory Arm
1 Avenging Knight Parshath
1 Black Rose Dragon
1 Colossal Fighter
1 Gaia Knight, the Force of Earth
1 Goyo Guardian
1 Junk Warrior
1 Magical Android
1 Psychic Lifetrancer
1 Red Dragon Archfiend
3 Stardust Dragon
1 Thought Ruler Archfiend


Last edited by TheWiseman on Tue Jan 05, 2010 3:55 am; edited 1 time in total
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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sun Jan 03, 2010 9:44 am

well u need more monsters that is for sure! get a fusion like chimetric dragon which needs cyber dragon and u have just the room for it geek
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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sun Jan 03, 2010 2:51 pm

You don't get the point of it do you? Razz The point is to FTK with Magical Explosion by drawing through your deck and getting tons of spells in the grave.

The comments on the deck where I found it indicate that it FTK's alot.
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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sun Jan 03, 2010 5:11 pm

how come they dont have tuningware on KCVDS??

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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sun Jan 03, 2010 5:16 pm

I dunno. It was release in February last year. My favorite spellcaster Defender, the Magical Knight isn't on it either.

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Last edited by TheWiseman on Sun Jan 03, 2010 5:17 pm; edited 1 time in total
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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sun Jan 03, 2010 5:17 pm

well its not on KCVDS whats the attk def and level of the monster

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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sun Jan 03, 2010 5:17 pm


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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sun Jan 03, 2010 5:20 pm

nope its not on there

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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sun Jan 03, 2010 6:38 pm

Cool card but it isn't strong enough to be defended! Only by Scrap- Iron Scarecrow!

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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sun Jan 03, 2010 6:42 pm

If you win on turn 1, I don't think it matters. Razz According to the comments on this deck on the site where I got it, it should have no problem doing so.

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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sun Jan 03, 2010 9:51 pm

i kinda wanna know why its not on KCVDS XD

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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Mon Jan 04, 2010 2:23 am

That's something you need to ask Kaiba Corporation, the creators of the game.

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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Mon Jan 04, 2010 2:37 pm

Here's my own Traditional Format version of the deck (which also cannot be used on KCVDS)

Count: 40

Monsters: 8
Tribute:

2 Destiny Hero - Malicious

Non-Tribute:
1 Destiny Hero - Diamond Dude
1 Magical Exemplar
3 Royal Magical Library
1 Summoner Monk

Spells: 29
2 Allure of Darkness
3 Destiny Draw
1 Double Summon
1 Graceful Charity
3 Hand Destruction
2 Magical Citadel of Endymion
3 Magical Mallet
2 Magical Stone Excavation
1 Monster Gate
1 Monster Reborn
1 Pot of Greed
1 Premature Burial
2 Reload
2 Spell Power Grasp
1 Terraforming
3 Upstart Goblin

Traps: 3
3 Magical Explosion

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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sat Feb 13, 2010 2:28 pm

1) KCVDS dont got tuningware xD
2) 9 monsters is the worst thing (Minimum 16)(maximum 25 if its lightsworns or something like that)(20 is normal number depends)
3) This is a synchro deck right and however you gonna summon synchro if you got a possibility of 9/40 to draw 1 monster, + you need to summon another monster + who knows until you do that your opponent will just kill it and done..
4) 5 you got 3 tuners and 3 monsters with which you can use its effect..
whats the matter of summoning Junk warrior if its effect is not so good with this deck its like
I summon junk warrior that got 2300atk and you summon tuning it will gain only 100 Atk so its better if you add another
5) Anyways sorry but i don't like that deck
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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sat Feb 13, 2010 4:14 pm

If you did not read the first sentence, please do so. It is not my strategy. I was skeptical and was curious to know if it works so I posted it for those who have the cards to see if it does.

1) Who said everything here had to be related to KCVDS?
2) This deck is supposed to win on turn 1 with little to no use of monsters other than card draw.
3&4) This is not a synchro deck.
5) I'm not asking you to like it, it's not my deck.

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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sat Feb 13, 2010 4:23 pm

yoyo calm down i gave you suggestions O_O
+ you cantn win in 1 turn with it O_O
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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sat Feb 13, 2010 4:28 pm

I know you were (thank you), but I was just correcting your inaccurate suggestions. Well anyways good to know that it doesn't work. That's all I wanted in addition to possible fixes. Thank you.

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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sat Feb 13, 2010 4:29 pm

No problems if you want i got advanced version of it by the way can you give me hamachi networks please


Note: Sacred 1 is full so...
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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sat Feb 13, 2010 4:35 pm

I don't use Hamachi myself because, probably unlike you, it does cause problems for me in KCVDS. I'm still working out how to use leaf because I too am new to it, but as soon as I do it will be smooth sailing from there.

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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sat Feb 13, 2010 4:37 pm

So what you want me to do >.< to stay just like this without doing nothing because i am not using leaf and i will not use it so..
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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sat Feb 13, 2010 4:39 pm

If you want a test, we can test you using a password in IP.

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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sat Feb 13, 2010 4:40 pm

lol man your kidding your hosting by Ip ok whatever then you can host in Traditional lobby

My username is DarkSynchro
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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sat Feb 13, 2010 4:47 pm

Okay the duel has been set up. The password is test.

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PostSubject: Re: [Fix/Test]Tuningware Explosion FTK   Sat Feb 13, 2010 4:58 pm

kk game on!


Edit:why you keep rejecting lol
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