This deck focuses on two things:
- Acquiring the spell Final Countdown
- Staying alive
With the use of
Jinzo and
Royal Decree your opponent will have a much harder time stopping
Final Countdown.
The Synchros are for backup in case the original strategy fails. The tuners are also difficult to kill in battle. (Monarch Deck sets 2 Dark Bribes and Macro Cosmos = one of the losses you see)
Several of the Monsters cannot be destroyed by battle.
Neo-Spacian Grand Mole is able to remove threats temporarily.
I was considering adding
Pyro Clock of Destiny, but the way I have it set up is anti trap.
Known Weaknesses:Field Control
Monsters with piercing effects (When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.)
W: 6
L: 2
D: 0
# of time wasn't able to pull FC: 1
Count: 40
Monsters: 21
Tribute:1 Chaos Sorcerer
1 Jinzo
2 Satellite Cannon
1 Sphere of Chaos
Non-Tribute:3 Arcana Force 0 - The Fool
3 Dark Resonator
3 Fortress Warrior (In KCVDS, since it is not available: try 2 Ice Blast Use Rice, 1 Gellenduo)
2 Krebons
1 Marshmallon
3 Neo-Spacian Air Hummingbird
1 Neo-Spacian Grand Mole
Spells: 142 Clock Tower Prison
2 Final Countdown
2 Gold Sarcophagus
1 Magical Mallet
1 Mist Body
1 Mystical Space Typhoon
1 Reload
3 Spell Absorption
1 Swords of Revealing Light
1 The Dark Door
Traps: 51 Mirror Force
2 Royal Decree
1 Scrap-Iron Scarecrow
Extra Deck:1 Goyo Guardian
1 Red Dragon Archfiend
3 Stardust Dragon
1 Thought Ruler Archfiend